


Rats scurry past you as you navigate dark cabins and banquet halls on the ship, and some of the otherworldly sections of the game are delightfully mysterious in presentation. There’s the normal flickering lights, hallucinations, and some admittedly trippy one-off segments that impress from purely an aesthetic standpoint with fantastic visuals. Isn’t this so scary?”"īut no, Layers of Fear 2 is not scary. "Moseying around picking up items and reading pieces of paper might be more rewarding if any of the game’s bizarre optical illusions tied together into something cohesive, but it instead offers us little more than a collection of rooms and events seemingly saying, “Look at how weird this is. Moseying around picking up items and reading pieces of paper might be more rewarding if any of the game’s bizarre optical illusions tied together into something cohesive, but it instead offers us little more than a collection of rooms and events seemingly saying, “Look at how weird this is. Where an incredibly tense game like Outlast melds together macabre ambiance, jump scares, and genuinely high-stakes gameplay with a sense of purpose, Layers of Fear 2 doesn’t manage to conjure so much as a mildly compelling reason for doing… well, anything. If it was aiming to create even a modicum of fear or anxiety, it certainly failed to succeed on me. If it’s really doing its job, a horror game should never feel like a mere slideshow of weirdness, and yet that’s all Layers of Fear 2 manages to be from its opening moments to its mediocre finale. It digs into their mind to alarm and disorient, leaving them fearful even in seemingly innocent or peaceful situations. A successful horror game does more than just create strange and distressing imagery for its player.
